I enjoy all kinds of games. I love video games, I enjoy playing and watching sport, especially Rugby League, and I like board games and card games, particularly Monopoly, Risk, and Checkers. I’m not sure where I was going with that, just thought I’d throw it out there.
Anyhow, these three categories of games each offer advantages and disadvantages to players and designers. Firstly from a players point of view. Personally, I would say physical sports are the most fun games, if levels of fun can be categorised. To me it seems there is the most at stake, you are competing with your own physical skills, adreniline pumping, etc. Winning a competition in a sport is a lot more satisying and enjoyable than any other game win i’ve ever had. Sport offers the player more challenge and depth than any other type of game, in my opinion, because it engages mind and body, all while under intense physical stress. A sport is harder to learn and master, too. Which brings me to the downsides. Sport is not convenient, or easy. It is difficult to organise, requires equipment and fields and safety measures. Sport is tiring to play. Many people simply lack the desire or physical attributes to be any good and thus will not have fun.
Which brings me to the main advantage of table games – convenience, and usually cheap. Easy to set up and organise, come in a small box, etc. The nature of these games allows a wide range of different experiences – a pack of cards, can play infinitely many games, limited only by the entire world’s imagination. At the same time however, this is somewhat limiting. The variety of games that can be invented using only plastic pieces, cards, dice, and boards isn’t exactly enourmous – ie. With a pack of cards, you can have infinitely many card games, but they will all be card games.
Which finally brings me to video games. In my opinion, limitless in the experiences they can create. Almost any tabletob game can be made in computer game form. Similarly, pretty much any sport can be played on our TV screens. Of course with sport, it will be more fun than the real thing for some, and less so for others. Almost any idea conceivable could be programmed. The real, the unreal, the mundane, the impossible. Video games have two major downsides in my opinion – firstly, is the completely virtual nature of them. You aren’t really *doing* anything. For some people, this is a major turn off. Not me personally. Secondly, and one that effects me far more, is the cost. Hundreds of dollars for a console, or thousands for a computer, and $50+ for any worthwhile game.
A designers point of view is a bit different. Obviously in my opinion, video games offer the most powerful platform for creative expression. Also, they cost the most to create. Modern video games have massive budgets. Getting smaller, unique ideas developed is a huge challenge, a lot of publishers don’t want the risk.
In some ways I think creating a sport or table game would be more difficult. You are far more limited in what you can make. At the same time though you are a bit more free in that you don’t have to worry about programming, graphics, story – just fun.
Last question: how would a game change between mediums. I’ll use the sport of Rugby League as an example. As a live action game it is physical/violent and requires a lot of fitness and skill. As a video game, all of this would be represented on screen and controlled via a control, rather than the players own body. A significant change from sport to video game is that for the most part, the play controls an entire team, or can switch control from player to play on the fly. This changes the dynamic of the game quite a lot, and it turns from a team game to a one on one game. As a table game? My immediate thought was to write “it wouldn’t work”. But, thinking back to primary school, we actually had a game that was played on paper, called flick footy. It actually was a fairly fun representation of Rugby League, the field was drawn on a piece of paper and running, tackling and kicking were represented by pen flicks.
Summary – all types of games are fun, but each offers many different opportunities and limitations for both player and designer.